Continuity desk · Vol. 01

Prepisode

Everything you need. Nothing you shouldn't know.

Prep pack · temporal graph

The Wire

About to watch S01E13 · Sentencing

Spoiler-free to End of S01E12 "Cleaning Up"

100% spoiler-free up to the final frame of S01E12. Continuity pack (season knowledge + staged narrative + relationship web). Nothing from S01E13 or later.

Long gap (passport-weighted): foundational who/where listed first.

Standard

Baltimore institutions: drugs, docks, City Hall, schools, media. The game is the game.

You are resuming mid-Season 1. Hard cutoff: S01E12 (Cleaning Up). Nothing from S01E13 or later.

Season 1 - early path (through E1). Board is set; season-end outcomes are not assumed.

You are still early in Season 1. Prior seasons (if any) are fully in force; this season's finale geometry is not.

Barksdale detail; Avon and Stringer.

D'Angelo's tragedy; Wallace killed.

Focus on who wants what, who is allied, and which institutions are pressuring the cast.

Mid-Season 1: conflicts have escalated past setup. Re-check alliances and locations on the relationship map.

Major case partial wins.

If a fact only lands in the season finale, it is not in this pack yet.

Late Season 1: most season machinery is in motion. Confirm each beat against episodes you actually finished.

Season 1 path through S01E12: E1 "The Target" → E2 "The Detail" → E3 "The Buys" → E4 "Old Cases" → E5 "The Pager" → E6 "The Wire" → E7 "One Arrest" → E8 "Lessons" → E9 "Game Day" → E10 "The Cost" → E11 "The Hunt" → E12 "Cleaning Up".

Recent stretch to re-anchor: E9 "Game Day" → E10 "The Cost" → E11 "The Hunt" → E12 "Cleaning Up".

Cutoff discipline: every fact above ends at S01E12. Do not import anything from S01E13 ("Sentencing") or later.

Key events (pre-cutoff)

  1. 01Season 1 through E1: early markers only.
  2. 02S1E01: Context beat: Barksdale detail; Avon and Stringer.
  3. 03S1E01: Context beat: D'Angelo's tragedy; Wallace killed.
  4. 04Season 1 through E7: mid-run markers.
  5. 05Season beat: Barksdale detail; Avon and Stringer.
  6. 06Season beat: D'Angelo's tragedy; Wallace killed.
  7. 07Season beat: Major case partial wins.
  8. 08S1: Barksdale detail; Avon and Stringer.
  9. 09S1: D'Angelo's tragedy; Wallace killed.
  10. 10S1: Major case partial wins.
  11. 11S1E10: Continuity frozen through E10.
  12. 12S01E01: The Target
  13. 13S01E02: The Detail
  14. 14S01E03: The Buys
  15. 15S01E04: Old Cases
  16. 16S01E05: The Pager
  17. 17S01E06: The Wire
  18. 18S01E07: One Arrest
  19. 19S01E08: Lessons
  20. 20S01E09: Game Day
  21. 21S01E10: The Cost
  22. 22S01E11: The Hunt
  23. 23S01E12: Cleaning Up

Character status cards

Snapshots as of graph ordinal ≤ 12 (S01E12).

Jimmy McNulty

alive

Detective

Loc. BPD

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Detail obsesses Barksdale

Allies

Bunk, Kima

Threats

Rawls, career

Omar Little

alive

Predator of dealers

Loc. Streets

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Code and shotgun

Threats

Barksdale

Stringer Bell

alive

Barksdale #2

Loc. West Baltimore

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Business mind of the corner

Allies

Avon

Threats

police, Omar

Avon Barksdale

alive

Kingpin

Loc. Towers

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Corner rules

Allies

Stringer, Wee-Bey

Threats

police, rival towers

D'Angelo Barksdale

alive

Lieutenant

Loc. Pit

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Moral doubts

Allies

Wallace

Threats

family business

Kima Greggs

alive

Detective

Loc. BPD

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Detail undercover risk

Allies

McNulty, Carver

Threats

corners

Bunny Colvin

alive

Major

Loc. Western

Motivation
Advance personal and factional stakes
Emotional state
Hardened by recent events
Last known
Later Hamsterdam mind

Threats

stats game

Relationship map

Continuity web

Relationship map

Ink diagram of who is bound, opposed, or entangled as of the cutoff (End of S01E12 "Cleaning Up"). Click a name to pin. Edge labels appear on focus.

7 figures13/13 ties shownhub: Jimmy (6)
FROZEN WEBJimmy M.6 TIESOmar L.5 TIESStringer B.4 TIESAvon B.3 TIESD'Angelo B.3 TIESKima G.3 TIESBunny C.2 TIES

Hover or click any figure to open their tie dossier. Hostile and tense ties carry direction marks. Secret ties are dashed.

Open threads

Story continues from cutoff

high

All facts above end at S01E12. S01E13 is not included.

Who cares: you

Path to now

S1 through E10

Progress marker E10

Season 1 - late path (through E10). Approaching end-state; still freeze at your cutoff if finales remain unwatched.

S1 through E12

Current season path

Last episode watched: Cleaning Up. Next: Sentencing.

World state

  • Status quo at season end is the baseline for the next stretch.
  • Treat later-season institutional collapses as unknown until you pass them.
  • World pressure at mid-Season 1 is the baseline for the remaining episodes.

Constrained desk chat

Temporal RAG over this pack only. No model calls. No post-cutoff index rows exist.

Desk · Cutoff desk open. I only know this show through End of S01E12 "Cleaning Up". Ask about characters, threads, or events before that line. I will refuse anything later.
Spoiler-free to End of S01E12 "Cleaning Up"

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